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	<title>E-cigarette ego-t, Electronic Cigarette Ego-t</title>
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	<description>Kimree Electronic Cigarettes like the Kimree Joye eGo-T.</description>
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		<title>The company recruitment</title>
		<link>http://www.5alin.com/archives/711</link>
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		<pubDate>Fri, 03 Feb 2012 12:28:09 +0000</pubDate>
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		<category><![CDATA[ashleyfurniture]]></category>

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		<description><![CDATA[June 3, 2011 <br /> my colleagues <br /> Below. Ar]]></description>
			<content:encoded><![CDATA[<p>June 3, 2011 <br /> my colleagues <br /> Below. Are the vacancies in our company recently, please kindly the find detailed-info as you need ~ if you have any enquires / recommendation, please feel of free to at contact me! <br /> The following are the current vacancies jobs, if you have any suitable candidates to recommend, welcome to communicate information to me ~ If you have any doubts, please consult me! My contact information listed below, welcome the recommendation! the <br the /> <strong> </ strong> the <br the /> <strong> </ strong> <br /> <strong> # </ strong> <strong> </ strong> <br /> <strong> the Position < / strong> <strong> post </ strong> <strong> </ strong> <br the /> <strong> Number </ strong> The <strong>, the number of </ strong> <strong> </ strong> <br /> < strong> Location </ strong> <strong> </ strong> <br the /> <strong> Location </ strong> <strong> </ strong> <br the /> <strong> the Requirements </ strong> <strong> requirements < / strong> <strong> </ strong> <br /> <strong> 1 </ strong> <strong> </ strong> <br /> <strong> the Product Development the Sample Coordinator </ strong> <strong> furniture sample development Coordinator </ strong> <strong> </ strong> <br /> <strong> 2 </ strong> <strong> </ strong> <br /> <strong> Chengdu </ strong> <strong> </ strong > <br /> 1 At least 2-3 years work experience in furniture company, working at production line / R </p>
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		<title>SRGAVC0301 encoder-ALPS encoder suppliers -18,923,485,199 Zhang</title>
		<link>http://www.5alin.com/archives/710</link>
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		<pubDate>Fri, 03 Feb 2012 12:27:50 +0000</pubDate>
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		<description><![CDATA[July 2, 2010 <br /> industry Pradesh Industrial Co]]></description>
			<content:encoded><![CDATA[<p>July 2, 2010 <br /> industry Pradesh Industrial Co., Ltd. &#8211; sales agent a full range of ALPS switch, ALPS encoder, ALPS potentiometer, the ALPS deck, ALPS sensors. The products are widely used in automotive electronics (Car DVD, GPS, vehicle anti-theft device, etc.), audio-visual products (such as audio, amplifier, mixer), digital products, mobile phones and other communications products, medical equipment and various types of instrumentation. <br /> <strong> industry Bang Industrial Co., Ltd. <br /> </ strong> <strong> Contact: Mr. Zhang 18,923,485,199 <br /> </ strong> <strong> Tel :0755-26567300 Fax :0755-26576355 <br /> </ strong> <strong> E-mail: Sales09@yepong.com </ strong> Other: <br /> <br / >-ALPS encoders supplier -18,923,485,199 Zhang <br />-the ALPS encoder supplier -18,923,485,199 the <br /> SPVQ340400 switch button-ALPS encoder supplier -18,923,485,199, <br / > <br />-ALPS encoder suppliers -18923485199 -18923485199 Zhang <br /> <br the /> EC11J0920601 encoder-the ALPS encoder supplier <br />, SRGAVC0301, encoder <br /> Address: 1111 Blue Lake County, northern New Area Kim open road &#8211; Blues Day Street SA-1 <br /> Chongqing A Shilai Furniture Co., Ltd. Tel: 67,888,889 <br /> <br / > Ashley Furniture Company in southwest China business agency: <br /> Ashley furniture from around the world carefully buy expensive, high-quality native wood, so that product quality has always been a world leader; in the production process: world-class high-tech production line and the old hand-carved art, to keep the way of native wood and natural form, products, fine workmanship, exquisite workmanship; development, the use of high-tech biological wax products finish, corrosion, decay, extend product the useful life of many ways to produce a magical effect; artistic style: long European and American culture and the arts; royal grandeur; beautiful idyllic &#8230; blend. Ashley Furniture will never penetrate: simple, natural, peaceful European and American pastoral charm, beautiful, warm breath of life; show: luxury, elegance, classic, luxury style. <br /> <br the /> www.ashleyfurniture.com <br /> by Ashley Furniture U.S. Headquarters: Wisconsin 阿卡狄亚阿 Shilai Avenue <br /> by Ashley Furniture Company for each patrons: freedom of choice, combined; products directly from the company headquarters, EC11B2024304 encoders; responsible for the delivery; provide furniture installation, design and decoration advice and after-sales quality service and a wide range of services such as content. Never performed the &#8220;Total Customer Satisfaction&#8221; promise. <br /> Ashley Furniture Company global headquarters in Arcadia, Wisconsin, USA. Founded in 1945, initially unknown company, one only has 3500 ft2 site SPVS410100 switch button. 60 years, the company firmly adheres to the implementation of a &#8220;complete customer satisfaction; to produce the world best products, SPVQ311500, switch button; become the world best companies,&#8221; the belief, hard work, now has six production bases. factory area of ??more than 300 million square feet, has become the world furniture production, sales center, SPVQ371000 switch button; is the world third largest furniture manufacturing company. <br /> <img src = "http://b.bst.126.net/style/common/tuijian.png" onClick = "window.open ( ttp://b.bst.126 .net / style / common / tuijian.png "onerror =" this.src = http://cache.soso.com/img/blog/p1.gif quot;onload =" addjustimg (this) "TYPE = "audio / mpeg"> </p>
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		<title>Dewaxedshellac plastic wax shellac</title>
		<link>http://www.5alin.com/archives/709</link>
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		<pubDate>Fri, 03 Feb 2012 12:27:45 +0000</pubDate>
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		<category><![CDATA[rattanfurniture]]></category>

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		<description><![CDATA[October 15, 2011 <br /> (a) household types <br />]]></description>
			<content:encoded><![CDATA[<p>October 15, 2011 <br /> (a) household types <br /> Adjustablebed adjustable bed <br /> the Airbed Qichuang <br /> Anti-slipstripforstairs (crib) non-slip stairs against the handrails <br /> <br the /> Antiquefurniture ancient furniture <br /> Antiquereproductionfurniture antique furniture <br /> of Armchair Armchair <br /> < br /> B <br /> Babycrib crib <br /> Backlesswall-unit is not to set the backplane closet <br /> Bamboofurniture bamboo furniture <br /> <br / > Banquetingchair banquet chairs <br /> Barstool chairs <br /> the the <br the /> Bathroomaccessories bathrooms supporting device <br /> <br the /> Bathroomcombination bathroom cabinet <br /> Bathroomconsoles bathroom multi-purpose frame. <br /> Bathroomfurniture bathroom furniture <br /> Bathroomvanity bathroom vanity <br /> <br the /> Battendoor lath door <br /> <br the /> Bedbase bedstead, bed sets <br /> Bedbaseset complete sets of bed frame <br /> <br the /> Bedroomsuite bedroom family furniture <br /> the Bedstead bedstead <br /> Bentwoodfurniture bentwood furniture <br / <br /> Besidetable bedside cabinet <br /> Birchdoor birch doors <br /> Board-roomandconferencetable conference table <br /> Bookcase Bookcase <br /> the Bookshelf bookshelves <br /> Built-inkitchen matching kitchen furniture <br /> Bunk bunk beds <br /> Bunkbed Bunk beds <br /> C <br /> Cabinbed children with multi-functional bed <br /> Cabinfurnitureforships marine furniture <br /> Canopybed with canopy beds, four poster beds <br /> CD- side videostoragecabinet audio cabinet <br /> the <br the /> Chairwithcastors foot wheelchair <br /> Changingtable adjustable tables <br /> Chestofdrawers multi-drawer cabinets <br /> Childcot Tong Bed <br /> the <br the /> Children bed children bed <br /> <br the /> Children bedroomsuite children bedroom furniture series <br /> <br the /> Children chair children chair <br /> CKD (completeknockdown) overall removable furniture <br /> Clothesrail clothes rail <br /> Cocktailcabinet bar cabinet, wine cabinet <br /> <br the /> Cocktailtable cocktail table <br /> Coffeetable coffee table, coffee table <br /> the Combine-unit cabinet <br /> composite Compositefurniture furniture <br /> Console table near <br /> Consoletable (mounted on the wall) volute legs table <br /> Contractfurniture made the furniture, buy furniture online, the construction of furniture <br /> Contractprogrammes made furniture <br /> Cornersofasuite corner handrail <br /> Cot crib (cot) <br /> Couch, couch, <br /> Cupboard cabinets <br /> < br /> Cupboardwallunitforflat suite wardrobe <br /> Curtain, curtains, curtain <br /> Customizedfurniture made furniture <br /> D <br /> Decorativelighting decorative lamps <br /> Diningroomfurniture restaurant furniture <br /> supporting Diningroomset living room furniture <br /> Diningtable table <br /> Divan couch, sofa bed < br /> <br /> Dividingwallandfittedwallunit wall panels and a series of <br /> DIYfurniture mounted furniture <br /> Double-bed double bed <br /> Doublefunctionsofa-bed double sofa bed <br /> Doublesidedmirror two-way mirror <br /> <br the /> Draughtsmanchair bar chair <br /> Drawer drawer <br /> Dressingtable dresser <br / <br /> E <br /> Easychair lightweight chair <br /> Endtable coffee table <br /> the <br the /> Entrancehallfurniture hall furniture <br /> Exteriordoor outdoor door < br /> <br /> F <br /> Filingcabinet file cabinet <br /> Fireplace fireplace <br /> the Fitment fixed furniture <br /> of Fitting Home Supplies <br /> Flap turned to the door <br /> <br the /> Flowerstand flower <br /> <br the /> Flushdoor plane door and for the entire board door <br /> <br the /> Foldingchair folding chair <br /> Foldingfurniture folding furniture <br /> Folkfurniture folk furniture <br /> Foot-stool step footstool <br /> Framedmirror with box mirror <br /> French-typefurniture mode The furniture <br /> Frenchcabinet French furniture curved feet <br /> the <br the /> Frenchdoor glass door <br /> Functionsofa multifunctional sofa <br / > <br /> Furnitureforbedrooms bedroom furniture <br /> Furnitureforpublicpremises public places furniture <br /> G <br /> Gametable toy table <br /> Gate- legtable folding table <br /> <br the /> Glasscabinet glass display cabinet <br /> <br the /> Glasscase glass furnishings cabinet <br /> Glassunitandcontainer glass container products <br /> the <br the /> Glazeddoor glass door <br /> H-<br /> <br the /> Hallfurniture rooms. furniture <br /> Hatandcoatstand coat rack <br /> Headboard bed <br /> <br / > Heirloomqualityfurniture ancestral furniture <br /> foot bed Highbed children (without drawer cabinets) <br /> the Highchair high chairs <br /> Highbackexecutivechair high back office chair <br /> the <br the /> Homefurniture family furniture, furniture <br /> <br the /> Homeofficefurniture home office furniture <br /> <br the /> Hotelfurniture hotel furniture <br /> Householdfurniture home furniture <br /> , Hutch in a bowl of </p>
<p> Institutionalfurniture custom furniture, public furniture <br /> J <br /> Juniordeskchair students desks chair <br /> K <br /> Kitchenblock / kitchenrock kitchen floor tiles <br /> Kitchencabinet sideboard <br /> Kitchenchair, stoolandbench kitchen chairs, stools and chair <br /> Kitchenfitment fixed kitchen furniture <br /> <br the /> Kitchentable kitchen table <br /> Kitchenunit kitchen sets, furniture <br /> L <br / <br /> Lamptable lamp tables <br /> Lathgrid lath grid <br /> Ledgeddoor the candybar door <br /> Linkchair the WordPad chair <br /> Livingroomfurniture <br />, living room furniture Locker, locker <br /> Loungefurniture living room furniture <br /> Louvereddoor shutters doors <br /> Lowbackexecutivechair low back office chair <br /> back the <br the /> Lowbackguestchair low-back guest chair <br /> Lowbackvisitorchair low back visitor chair <br /> M <br /> Managerialmediumbackchair manager chair <br /> the <br the /> Marginedflushdoor trim flat-panel door <br /> Mattress in the mattress, Simmons <br /> Mediumbackexecutivechair back office chair <br /> Metalfurniture metal furniture <br /> <br the /> Mirrordoor glass doors <br /> <br the /> Mirrorforchestofdrawers multi-drawer cabinets vanity mirror <br /> Multi-purposesofa multi-sofa <br /> Multi- purposetable multi-purpose table <br /> N <br /> Nest coffee table <br /> O <br /> Occasionalfurniture matching furniture, leisure furniture <br /> < br /> Occasionaltable leisure table <br /> Officefurniture office furniture <br /> Officeseating office seat. <br /> Officetable desk <br /> P < br /> <br /> Partitionwall, cut off <br /> Pembroketable fold topped table <br /> Planterschair gardener chair <br /> Plasticfurniture plastic furniture <br /> < br /> Playfurniture entertainment furniture <br /> Presidentialhighbackchair high back office chair <br /> Pull-outtable telescopic tableware <br /> R <br /> Rattanfurniture <br />, rattan furniture, Recliner recliner <br /> Refectorytable long table <br /> Rockingchair rocking chair <br /> Rotarychair swivel <br /> Rusticstylefurniture the country style furniture <br /> <br the /> rectangulartable long table <br /> red-lacqueredchest red wood box <br /> the <br the /> roundbed round bed <br /> <br / the> roundstool stool <br /> roundtable roundtable <br /> round the-backedarmchair armchair <br /> S <br /> Schooltable desk <br /> screen screen <br /> Seat, seat <br /> secretaire desk (especially the drawers and classification grid) <br /> <br the /> Secretarialchair Secretary Chair < br /> <br /> sectionalsofa put together the sofa <br /> semi-of CKD dismantling furniture <br /> <br the /> separatewinecabinet independent cabinet <br /> servingtable send the table <br /> settee; chaiselongue settee <br /> shelvingcombination combination frame <br /> the <br the /> shoerack Xiejia <br /> sidetable small table <br /> < br /> sideboard sideboard <br /> simmousbed the Simmons <br /> singlebed single beds <br /> slatstool board bench <br /> sleepersofa to sleep on the sofa <br /> sofa sofa <br /> sofabed sofa bed <br /> sofatable sofa table <br /> <br the /> softchair ottoman <br /> springbed; steelcot spring bed; spring bed <br /> spring-seatchair spring seat <br /> the <br the /> squarestool Fangdeng <br /> squaretable square table <br / <br the /> steelchair armchair <br /> steeldesk steel desk <br /> steelsafe safe <br /> stepstool ladder stool <br /> stool stool; put footstool <br /> <br the /> storageforumbrellas umbrella frame <br /> <br the /> straightbackchair straight back chairs <br /> strongbox; <br /> studiocouch the the safe safe single sofa bed <br /> suitcase; the trunk the trunk; small suitcase <br /> swivelarmchair canvas deck chairs <br /> swivel-topstool The rotating stool <br /> (b) furniture style <br /> A &#8212;- <br /> <br the /> agenerationofchairs office chair Improved <br /> aprovenprogram an implementation. The project <br /> arelaxedpostureineveryseatingposition adapt to various posture, furniture, people feel more comfortable <br /> aestheticdesign aesthetic design <br /> allowanambiencetobeharmoniouslycreated the create a harmonious and warm atmosphere beautiful <br /> <br the /> appealingdesign shape <br /> artisancraftsmanship craftsmanship <br /> B &#8212;- <br /> Barocostyle Baroque style <br / <br /> C &#8212;- <br /> Colonialplantationfurniture colonial plantation furniture <br /> Contemporarydesign modern style. <br /> Copy to copy, imitation, counterfeit < br /> <br /> D &#8212;- <br /> the <br the /> Designstudio design firm <br /> Designtrend design trends <br /> Designer designer <br /> Distinctgrainpattern clear wood grain pattern <br /> &#8212;- <br /> Economical, versatileandefficient affordable, multi-purpose, high efficiency <br /> Emphasizethemagnificentfeaturesoftherange express a more convenient and comfortable luxurious atmosphere <br /> Energyandcomfort <br /> Essential functionaldesign basic functions <br /> EthnicAfricanstyle African ethnic style <br /> <br / ---- <br /> Focusontheessential focus on the nature of <br /> of Freelance freelance <br /> Functional, ergonomic, long-lasting full-featured, ergonomic, durable <br /> Functionality, qualityandappealingdesign function, excellent quality, fabric sofa,, <br the /> Graphicdesign picture, good shape <br /> G &#8212;- <br /> (binding) design <br /> H &#8212;- <br /> Highquality quality <br /> &#8212;- <br /> Idealcombinationbetween both perfect The combination of <br /> Imitate imitate <br /> InaItalianwalnutfinish Italian walnut effect <br /> of Innovative innovative <br /> Intelligentdesign rational design <br /> Interiordecorator indoor artist <br /> Interiordesign <br the /> Interiordesigner indoor decorator, interior design </p>
<p> Italianstyle Italian style <br /> L &#8212;- <br /> <br the /> Lightcolor light-colored, pale <br /> M &#8212; <br /> Marbledeffect marble effect <br /> <br / > Meetthestandardsofallareasofthemodernworldofwork meet modern office requirements <br /> MingDynasty Ming Dynasty <br /> N &#8212;- <br /> Naturalfeelingofwarmthandtexture texture of warm natural <br /> neo-classical style <br /> in Neoclassicstyle <br /> P &#8212;- <br /> Perfectinshapeandfunction shape of a beautiful, fully functional <br /> <br the /> Productimagedevelopment product image promotion <br /> Productindustrialization the products of industrialization (design) <br /> Q &#8212;- <br /> QingDynasty Qing Dynasty <br /> R &#8212;- <br /> the Rectangular Rectangular <br /> Rococostyle Rococo style <br /> T &#8212;- <br /> Terra the-cottagranulatedpaintfinish Tao gravel paint effects <br /> < br /> Thestrengthofthecompany focus <br /> Traditionaldesign traditional style <br /> W &#8212;- <br /> Withaclassictrend with classical style <br /> < br /> Withtheexperienceofspecialist expert design <br /> Withoutcompromise exhaustive <br /> (c) paint coating vocabulary <br /> A &#8212;- <br /> < br /> Accelerate Accelerator hardener promoting agent </p>
<p> in contact with agents Aceticacid acetate <br /> Acetone Acetone <br /> Achromaticcolor no color <br /> Acidstain acrylic resin <br /> Acrylic, acrylic <br /> Acrylicsacidresin acrylic resin (class) <br /> AcrylonitrilebutadienestyreneresinABS resin, Acrylonitrile &#8211; butadiene &#8211; styrene resin <br /> <br the /> Activeagent active agent <br /> additive additive <br /> Additivemixture additive color mixing <br /> <br / the Adhesive Adhesive <br /> Adhesivesolvent rubber (material) solvent <br /> Adjacentcolor similar color <br /> Advancingcolor into the excellent <br /> Aerosolspraying simple spray <br /> Afterimage afterimage <br /> <br the /> Airdrying dry at room temperature <br /> Airlessspraying airless spray <br /> <br the /> Alcoholstain alcohol colorants the <br the /> Alertcolor warning color <br /> Alkydresin alkyd <br /> Alligatoring film cracking. <br /> Amountofspread the amount of adhesive <br /> <br / > anti-rust paint Anticorrosivepaint <br /> Antifoulingpaint antifouling paint <br /> Antiquefinish antique paint <br /> Automaticspraying automatic spraying <br /> B &#8211; - <br /> <br the /> Bakingfinish paint spray <br /> Baseboat primer <br /> Blistering vesicles <br /> Blushing albino <br /> Bodyvarnish polished the paint <br /> Brilliant, bright <br /> Brushing Brush <br /> Brushingmark / streak brush marks <br /> <br / > bubbling the bubble <br /> Buttonlac refined shellac <br /> C &#8212;- <br /> the Caf □ brown <br /> Carbamideresinadhesive, urea resin plastic <br /> Catalyst catalyst, catalyst contact agent <br /> Chalking Chalking <br /> Cherry Cherry <br /> word Chipping peeling. <br /> Chromaticcolor, a color <br /> Chromaticity Chromaticity <br /> Chromaticitycoordinates chromaticity coordinates <br /> Chromaticitydiagram chroma circle <br /> the Clssing up painting <br /> Clearcoating transparent coating <br /> Clearlacquer transparent paint <br /> Clearpaint transparent coating <br /> Coarseparticle coarse <br /> Coating. paint <br /> Cobwebbing cracks <br /> Cocos cocoa color <br /> Coldwaterpaint waterborne coatings <br /> The Colorblindness color blindness <br /> <br the /> Colorconditioning color adjustment <br /> <br the /> Colorharmony color to reconcile <br /> <br the /> Colorinoil tablets kinds of special (color) <br /> Colormatching color <br /> Colornumber color (color number or code) <br /> Colorpaint colored, paint <br /> <br the /> Colorreaction significant color reaction <br /> <br / > Colorreproduction color reproducibility allow poor <br /> Compatibility Compatibility <br /> Complimentarycolor complementary color <br /> Consistency thick thickness <br /> <br the /> Colortolerance color <br /> Contractivecolor contraction color <br /> the <br the /> Colcolor cold color, cool <br /> <br the /> Coolingagent coolant <br /> Coveringpower covering the force <br /> < br /> Cracking cracking Cresolresinadhesive cresol resin <br /> Crimping wrinkles, cracks </p>
<p> Cure is hardening <br /> Curingagent, hardener <br /> the <br the /> Curingtemperature curing temperature <br /> D &#8212;- <br /> Dark dark <br /> Deep deep <br /> the Degumming unglued <br /> <br the /> Dewaxedshellac plastic wax shellac <br /> the Diluent thinner, diluting agent <br /> <br the /> Dilutionratio dilution ratio of <br /> Dingy muddy color <br /> Dipping impregnated coating <br /> Dippingtreatment color <br /> Discoloring color <br /> Discord incongruous color < br /> the Drier desiccant </p>
<p> Dryrubbing dry grinding <br /> Dryingtime drying time <br /> Dulling loss of light <br /> <br / Dusting powder <br /> E &#8212;- <br /> Egg-shell Zhi Kong Yaguang Hin Kong Yaguang <br /> electrostaticspraying electrostatic painting <br /> < br /> emulsionadhesive the emulsification plastic <br /> emulsionpaint emulsion paint <br /> enamel paint, enamel <br /> end-coating seal coating <br /> <br / end-gluing face glued <br /> epoxyfinish Epoxy effect <br /> epoxyresinglue epoxy glue <br /> <br the /> ethylcelluloselacquer ethyl cellulose paint <br /> F &#8212;- <br /> Fading fading <br /> Filler Putty, Zhi materials, fillers <br /> Finishcode paint number <br /> Flatness Finshing finishing </p>
<p> Flaking peeling <br /> Flatpaint extinction coating <br /> extinction <br /> Floorpaint floor coating <br /> <br the /> Foamglue bubble gum <br /> G &#8212;- <br /> gelatin gelatin, furniture online store, gel <br /> glare Glare <br /> Glue, adhesive, glue, rubber </p>
<p> of Glueandfillerbond animal glue and filler cement <br the /> Gluemixer tune glue <br /> Gluespreader Gum, gum, gum <br /> H &#8212;- <br /> Hardener hardener <br /> the Hide leather, gluing machine </p>
<p> Highsolidlacquer high solids paint, glue <br /> <br the /> Honeycolor honey color <br /> &#8212;- <br /> <br the /> Illuminantcolor light color < br /> <br /> J &#8212;- <br /> the <br the /> Jellystrength glial strength <br /> <br the /> Jointstrength plastic bonding strength <br /> L, &#8212;- < br /> <br /> Lac shellac <br /> Lacvarnish varnish <br /> Lacquer paint <br /> of Latex latex <br /> Latexpaint The synthetic resin emulsion paint <br /> Levelingagent of the agents <br /> Light bright <br /> <br the /> Liquidglue liquid glue <br /> Longoilvarnish long sexual the varnishes <br /> Loveformaldehyde low formaldehyde <br /> M &#8212;- <br /> Makeuppaint mixed paint <br /> Mediumoilvarnish Petroleum degrees varnish < br /> <br /> Melamineresinadhesive trimeric chloramine resin, melamine resin plastic <br /> <br the /> Melamineresinsheet trimer the chloramine resin (tablets) <br /> Methylalcohol formaldehyde <br /> the Multi-color colorful paint <br /> N &#8212;- <br /> <br the /> Naturalclearlacquer varnish <br /> N.Clacquer nitrocellulose paint <br /> N.Clacquerenamel, nitrate color cotton paint <br /> <br the /> N.Clacquersealer nitrocotton-primer <br /> <br the /> N.Clacquersurfacer tip of cotton coated the entire surface of the coating <br /> Nitro-celluloselacquer nitrocellulose lacquer, nitro-beech <br /> the Nitro-lacquer Nitrocellulose Liquor <br /> Nitrocelluloselacquer nitrocellulose (spray) paint <br /> <br / > Nontoxixfinishes non-toxic paint <br /> Novolac (linear) novolac <br /> O &#8212;- <br /> off-color discoloration, fading, Non-standard colors <br /> <br the /> Oilpaint oil paint <br /> oil Oilputty the putty <br /> Oilsolvent oil solvent <br /> Oilstain oil colorant < br /> <br /> Oilstaining oil coloring <br /> Oilstone Whetstone <br /> Oilvarnish oil-based varnish, varnish <br /> Opacity opacity <br /> < br /> Opaquepaint opaque paint <br /> P &#8212;- <br /> the Paint paint paint <br /> Paintfilm coating <br /> paint nozzle <br /> Paintnozzle <br /> Penetrant penetrants <br /> Phenolaldehyderesin phenolic resin <br /> Polishingvarish rub the light (light) varnish <br /> PolyUrethaneResin polyurethane (PU) <br /> Polyester polyester <br /> Polyesterresinlacquer polyester resin coating <br /> Polypropylene Polypropylene <br /> Polystyrene polystyrene Polyurethane polyurethane, ethylene </p>
<p> Polyvinylacetateadhesive polyvinyl acetate glue (resin) <br /> <br the /> Polyvinyladhesive polyethylene resin <br /> Polyvinylchlorideresin poly vinyl coating <br /> Pre-coating pre-coated <br /> <br the the /> Procuring Precuring <br /> Preservative preservatives <br /> Primer is primer (the coated paint) <br /> Putty putty <br /> Pyroxylinlacquer nitrolacquer <br /> Q &#8212;- <br /> Quickdryingpaint speed The Dry Lacquer <br /> R &#8212;- <br /> Readymixedpaint reconcile paint <br /> <br the /> Refinedshellac refined shellac <br /> <br the /> Resinadhesive resin glue < br /> <br /> Reversecoater, reverse coating device <br /> the <br the /> Rollerbrush roller <br /> S &#8212;- <br /> <br the /> Sampleboard model <br /> Sandblast Sandblasting <br,, /> <br /> (d) wood furniture vocabulary <br /> A &#8212;- <br /> Abele Populus <br /> < br /> Abnormalwood abnormal sound board (wood) material <br /> Acousticacidboard sound-absorbing fiberboard <br /> Acousticalboard suck (repeat) <br /> Adjustabletemplate adjustable model <br /> Adultwood adult material <br /> Africanblackwood African Blackwood Dalbergia <br /> Africanebony African ebony <br /> Africanmabogany senegalensis <br / > Africa <br /> Africanpadauk sandalwood <br /> Aging. aging, the aging <br /> Airdrying atmosphere dry <br /> Airseasoning natural drying <br /> <br / > Alaskafir Alaska fir <br /> Alaskayellowcedar Alaska cedar <br /> Alder, Alnus class <br /> Americanash ash <br /> Americanbeech U.S. the beech <br /> Americaneim U.S., elm, Ulmus pumila <br /> Americanplane U.S., sycamore <br /> Americantulipwood U.S. Liriodendron <br /> Annualring ring <br /> the Apron Wangban <br /> Armor-plywood metal panels <br /> Arris, edge <br /> Artificialslabs wood-based panels <br /> <br the /> Artificialtimber artificial wood <br /> Ash ash <br /> Aspen Poplar class <br /> B &#8212;- <br /> Babool acacia trees <br /> Back backplane <br /> the Backboard backplane <br /> Backveneer liner <br /> Baldcypress Taxodium <br /> the Bamboo bamboo <br /> Basswood Basswood, American basswood <br /> Battenboard board heart Blockboard <br /> the Beech Beech <br /> Beechparquet, beech parquet <br /> Bentwood (curved) bentwood <br /> Birch, White Birch, <br /> <br the /> Birdseyemaple bird eye maple panels <br /> Block plug angle <br /> Blockfloor parquet <br /> Blockboard fretwork wood <br /> Board plates <br /> Bottom backplane <br /> Bowing along curved <br /> the the Branchwood branches material <br /> Brazilianmahogany Brazilian mahogany <br /> Brightsap net surface sapwood, the skinless sapwood <br /> Broadleafwood hardwood <br /> Brownash U.S. dark ash <br /> of hardwood the Burl tree scars, burl <br /> C &#8212;- <br /> Caul plate, lining <br /> Cedar cedar, Friends of furniture sofa, fir <br / > <br the /> Ceylonebony ebony <br /> Cherry Cherry <br /> Chilepine Chi Lisson <br /> Chinesechi (China) sumac <br /> Chip sawdust <br /> # 1common,-Pu a <br /> # 2common general two <br /> <br the /> compreg glue. compression wood <br /> compressedwood compression conifers, wood <br /> coniferousspecies <br /> <br the /> continuouslayerboard multilayer <br /> cork cork <br /> cottonwood cottonwood, poplar ( Populus tomentosa class) crotch Ah right <br /> crook bent wood <br /> the crossrail pull files </p>
<p> cupping Alice bend <br /> curlybirch wrinkles birch board <br /> curvedlaminatedwood bending, laminated timber <br /> curvedplywood curved plywood <br /> cypress conifer <br /> < br /> D &#8212;- <br /> Dado dado, dado <br /> Damproompanel moisture paneling <br /> Decay early rot <br /> < br /> Deciduousspecies broadleaf <br /> D □ corpanel paneling, decorative plate <br /> <br the /> Deltawood multi-layer wood <br /> Densifiedwood strengthen wood <br /> < br /> Densityofwood wood density <br /> Dent, bite the head <br /> Depthofcut cutting the amount (depth) <br /> Diffuseporouswood scattered the porous wood, <br /> <br / the Dimension specifications <br /> Dimensionstock specification material <br /> Dimpledjohar corrugated <br /> the Doorframe wings wood <br /> Doorlining doorframe <br /> < br /> Dovetail door liner <br /> Dowel dovetail <br /> Drawerfront round tenon <br /> Drawerside drawer next to the board <br /> Dressedtimber net material <br /> E &#8212;- <br /> Easterncottonwood (U.S.) Eastern Poplar <br /> Easternhemlock (Canada) hemlock <br /> Easternlarch larch <br /> Easternwhitepine (United States) white pine <br /> the Ebony ebony <br /> Edgecutting Edge <br /> the Elm Elm <br /> Elmburl thin elm burl wood <br /> Endcutting truncated <br /> Englishplane the English Platanaceae <br /> of Eucalyptus eucalyptus, eucalyptus (class) <br /> Eucalyptuspom lemon the metal eucalyptus wood <br /> Europecherry European cherry board <br /> Eropeanash European ash <br /> European birch <br /> Europeanbeech <br /> Europeanbirch European birch <br /> Europeanchestnut European chestnut <br /> Europeanhop-hornbeam European ears elm <br /> <br the /> Europeanhorse-chestnut European Buckeyes <br /> Europeanlarch European larch <br /> Europeanlime European basswood <br /> Europeanspruce European spruce <br /> Europeanyew Europe yew <br /> Excelsior-board wood wool board <br /> the Exotics foreign wood <br /> Exteriorplywood outdoor plywood <br /> F &#8211; - <br /> Faceveneer surface veneer <br /> of FAS one and two <br /> FAX1F sided one <br /> Fibreboard the fiberboard <br /> the Fiddleback violin back (board) <br /> <br the /> Fiddlebutt instrument material <br /> Figured Shadow Wood <br /> Figuredsycomore Indus shadow wood < br /> <br the /> Finewoodboard fiberboard <br /> Flakeboard particle board <br /> Flakes flake shavings <br /> Flame, retardantfibrebuildingboard refractory fiberboard <br /> < br /> flat-grainlumber Ping cutting pattern sheet <br /> Flooring floor <br /> Flushpanel (light) paneling <br /> Formedplywood molded, (molding) plywood < br /> <br /> Framecoreflushpanel hollow plywood <br /> Fromsustainableforests from sustainable forests <br /> Furnituredimensionstock Furniture Lumber <br /> Furnitureplywood furniture plywood < br /> the <br the /> Furnitureveneer production furniture flakes <br /> G &#8212;- <br /> Gap <br /> <br the /> Giantcedar (USA), side away from the seam the Bo <br /> Gloss gloss <br /> Grade Level <br /> Gradeoflumber lumber grades <br /> raded graded <br /> <br Hackberry Hackberry /> Grain, texture <br /> H &#8212;- </p>
<p> the <br the /> Bandselected manual selection <br /> Hardboard rigid fiberboard <br /> the <br the /> Hardmaple hard maple, mechanical tree <br /> Hardycatapa (United States) catalpa <br /> <br the /> Heatboard heart board <br /> Hickory, Mountain The walnut <br /> High-densityplywood, compressed plywood, high-density plywood <br /> Highgloss super gloss <br /> Highmoistureresistant (HMR) high strength anti-wet <br / > <br /> Hipboard Blockboard <br /> Holedrilling drill <br /> heart Honey the-combcoreplywood cellular, plywood <br /> Huanghauliwood yellow rosewood <br /> I &#8212;- <br /> Identificationoftimbers timber identification <br /> Imitationwood imitation wood <br /> Importedtimber imported materials <br /> Impregnatedwood ( synthetic resin) impregnated wood <br /> Indiancamphor India camphor <br /> Indianchestnut India chestnut <br /> Indiancinnamon India cinnamon <br /> Indianebony India, ebony <br /> Indian laurel &#8220;India&#8221; laurel &#8220;<br /> Insectattack insect eyes <br /> Insertingpanel Pallet <br /> Installwoodstripflooring install strip flooring < br /> <br /> J &#8212;- <br /> Japanesebeech Japanese beech <br /> Japaneselarch Japanese larch <br /> Japanese (red) pine Japan Akamatsu <br /> Japanesethuja Luo Hanbo <br /> Japanesewhitepine Japan to be loose <br /> Jointflooring tongue and groove floor <br /> Jointlessflooring seamless flooring <br /> K &#8212;- <br /> the <br the /> Karelianbirch g if Lee birch board <br /> Kerfwidth saws road width <br /> Khaya senegalensis <br /> <br the /> Kilndriedpine kiln dried pine wood <br /> Kilndrying artificial kiln drying <br /> Kindoftimber timber species <br /> Kirl purple Paulownia <br /> the Knob Setsuko <br /> Knock-downcarcass may at any time the framework of the demolition <br /> Knot, knot, knots <br /> L &#8212;- <br /> Laminate laminate <br /> Laminatedwood laminated wood, multi-layer laminated wood <br /> <br the /> Leg leg, foot <br /> <br the /> Liquidcuttingofwood timber hydraulic cutting <br /> Log logs <br /> Loggrade log grades </p>
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		<title>outdoor furniture &#8211; Artie, baby basket</title>
		<link>http://www.5alin.com/archives/708</link>
		<comments>http://www.5alin.com/archives/708#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:27:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[outdoorfurniture]]></category>

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		<description><![CDATA[<br /> Name: baby basket BABY SWING <br /> belongs]]></description>
			<content:encoded><![CDATA[<p> Name: baby basket BABY SWING <br /> belongs to the: Product: Asian emperor </p>
<p> <img src = "http://img1.bbs.163 .com/new/20111226/sheji/sa/saki1982/3f613483a3288ead5558b573ba4c67d0.jpg "/> <br /> <img src =" http://img2.bbs.163.com/new/20111226/sheji/sa/saki1982/ 73dd19066bdf5188c7d3371ed1e5aec0.jpg "/> </p>
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		<title>Noble and charming ASHLEY furniture</title>
		<link>http://www.5alin.com/archives/707</link>
		<comments>http://www.5alin.com/archives/707#comments</comments>
		<pubDate>Fri, 03 Feb 2012 12:27:31 +0000</pubDate>
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		<category><![CDATA[ashleyfurniture]]></category>

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		<description><![CDATA[June 27, 2011 <br /> ASHLEY famous furniture brand]]></description>
			<content:encoded><![CDATA[<p>June 27, 2011 <br /> ASHLEY famous furniture brand from Arcadia, has over 50 years of development history, the nation largest furniture manufacturer, and year-round to maintain sales The ASHLEY company always adhere to the class design and products for the consumer home into a fine and elegant living environment. Features: affordable, fine workmanship, sophisticated materials, the United States and flavor! <br /> <img src = &#8220;http://s7.sinaimg.cn/middle/82df4a98na6abbd05c6d6</p>
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		<title>[Reserved] C # keywords &#8211; using</title>
		<link>http://www.5alin.com/archives/706</link>
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		<pubDate>Tue, 03 Jan 2012 14:24:22 +0000</pubDate>
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		<description><![CDATA[November 18, 2011 <br /> <strong> using keyword ha]]></description>
			<content:encoded><![CDATA[<p>November 18, 2011 <br /> <strong> using keyword has two main purposes: </ strong> <strong> <br /> </ strong> <strong> (a ) as instructions for creating an alias for a namespace or import other types defined in a namespace. <br /> </ strong> <strong> (b) As a statement, used to define a range, in this range will be released at the end of the object. <br /> </ strong> <strong> using directive <br /> </ strong> ① allow the use of types in a namespace, so you do not have space in the name of a limited a type of use: <br /> <strong> using System.Text; </ strong> <br /> <strong> using PC.Company; </ strong> <br /> < br /> ② To create an alias for a namespace or type. <br /> <strong> using MyCompany = PC.Company; </ strong> / / namespace alias. <br /> <strong> using Project = PC.Company.Project; </ strong> / / type of alias <br /> using namespace introduced, does not mean that the compiler compiled with the set the namespace where the assembly, <strong> assembly process of the load depends on the existence of an assembly operation is invoked </ strong>, if there is no code, the compiler will call the action does not load using the namespace where the introduction of the assembly. Therefore, beginning in the source file, the introduction of multiple namespaces, not loading multiple assemblies, will not cause &#8220;excessive reference&#8221; of the state. <br /> create an alias for another important reason is that the same file into a different namespace includes the type of the same name, such as SharpMap.Geometries.Point with System.Drawing.Point. To avoid name conflicts can be resolved by setting an alias: <br /> <strong> using SGPoint = SharpMap.Geometries.Point; </ strong> <br /> <strong> using SDPoint = System.Drawing.Point; </ strong> <br /> Although we can type the whole name to be distinguished, but this is clearly not the best solution. Create an alias with the using directive, effective solution to this potential naming conflicts, is the best solution. <br /> <strong> using statement <br /> </ strong> using statement allows the programmer to specify the use of resources when the object should release resources. objects used in a using statement must implement the IDisposable interface. This interface provides the Dispose method, which will release resources for this object. <strong> <br /> </ strong> <strong> ① being declared in the using statement object. </ Strong> <br /> Font font2 = new Font (&#8220;Arial&#8221;, 10.0f); <br /> using (font2) <br /> {<br / > <br /> / / use font2 <br />} <br /> <strong> ② in the using statement before the statement object. </ Strong> <br /> using (Font font2 = new Font (&#8220;Arial&#8221;, 10.0f)) <br /> {<br /> / / use font2 < br /> <br />} <br /> <strong> ③ Multiple objects can be used together with the using statement, but must be declared inside the using statement in these objects. </ Strong> <br /> using (Font font3 = new Font (&#8220;Arial&#8221;, 10.0f), font4 = new Font (&#8220;Arial&#8221;, 10.0f)) <br /> { <br /> / / Use font3 and font4. <br />} <br /> <strong> use rules </ strong> <br /> ① using can only be used to implement the IDisposable interface type, to prohibit the type does not support the IDisposable interface using statement, otherwise it will appear <strong> compile error </ strong>; <br /> ② <strong> using statement for clean-up individual unmanaged resources, and more to clean up the unmanaged object is best to try-finnaly to achieve, because there may be nested using statement to hide the Bug. </ Strong> inner using block throws an exception, will not block the release of the outer layer of the object using resources; <br /> ③ using multiple variable initialization statement to support, but only the type of these variables must be the same For example: <br /> using (Pen p1 = new Pen (Brushes.Black), p2 = new Pen (Brushes.Blue)) <br /> {<br /> <br / > / / <br />} <br /> ④ for the initialization of the different types of variables can be declared as IDisposable type are, for example: <br /> using (IDisposable font = new Font (&#8220;Verdana&#8221;, 12), pen = new Pen (Brushes.Black)) <br /> {<br /> float size = (font as Font) . Size; <br /> Brush brush = (pen as Pen). Brush; <br />} <br /> <strong> using real </ strong> <br /> at the assembly stage, the compiler will automatically be using try-finally statement is generated as a statement in the finally block and call the object Dispose method to clean up resources. Therefore, using try-finally statement is equivalent to the statement, for example: <br /> Font f2 = new Font (&#8220;Arial&#8221;, 10, FontStyle.Bold); <br /> try <br /> {<br /> / / perform text drawing operations <br />} <br /> finally <br /> {<br /> if (f2! = null) ((IDisposable) f2). Dispose (); <br />} </p>
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		<title>Implements IDisposable in order to achieve a more elegant code</title>
		<link>http://www.5alin.com/archives/705</link>
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		<pubDate>Tue, 03 Jan 2012 14:24:11 +0000</pubDate>
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		<description><![CDATA[October 30, 2010 <br /> know from msdn, using stat]]></description>
			<content:encoded><![CDATA[<p>October 30, 2010 <br /> know from msdn, using statement is used to call the object Dispose method: <br /> As a rule, when using IDisposable objects should be in the using statement declare and instantiate the object. using statement in the correct way to call the Dispose method on the object, and (as shown in the previous way you use it) will result in the call Dispose the object is outside the scope of their own. In the using block, the object is read-only and can not be modified or re-allocation. <br /> ran into such a situation: by implementing the IDisposable interface Wrapper: The code then becomes: It seems it is more elegant. When you need more processing time, only changes to the wrapper, without the need to make any changes to the calling code, flexibility is better. <br /> Note: This article has nothing to do with IDisposable to release resources. </p>
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		<title>Implement the IDisposable interface standard</title>
		<link>http://www.5alin.com/archives/704</link>
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		<pubDate>Tue, 03 Jan 2012 14:24:05 +0000</pubDate>
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		<category><![CDATA[idisposable]]></category>

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		<description><![CDATA[December 3, 2010 <br /> The main purpose of this i]]></description>
			<content:encoded><![CDATA[<p>December 3, 2010 <br /> The main purpose of this interface is to release unmanaged resources. When not using managed objects, the garbage collector automatically releases the memory allocated to the object. But can not predict when garbage collection <br /> room. In addition, the garbage collector handle of the window or open the file and know nothing about unmanaged resources such as streams. <br /> this interface, the Dispose method used in conjunction with the garbage collector explicitly release unmanaged resources. When no longer needed object, the object the user can call this method. <br /> the following to achieve a standard IDisposable interface: public class MyClass: IDisposable {private bool _Disposed = false; public void Dispose () {Dispose (true); GC.SuppressFinalize (this);} ~ MyClass ( ) {Dispose (false);} private void Dispose (bool disposing) {if (! this._Disposed) {if (disposing) {/ / release resources} _Disposed = true;}}} </p>
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		<title>. Net Detailed garbage collection mechanism</title>
		<link>http://www.5alin.com/archives/703</link>
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		<pubDate>Tue, 03 Jan 2012 14:23:57 +0000</pubDate>
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		<description><![CDATA[November 6, 2011 <br /> http://www.cnblogs.com/tia]]></description>
			<content:encoded><![CDATA[<p>November 6, 2011 <br /> http://www.cnblogs.com/tianzhiliang/archive/2011/0 3/06/1972604.html1. Automatic memory management and GC <br /> in the original program heap memory allocation is this: find the first to have enough memory address space (not occupied), then the memory allocation. When the program no longer needs this information in memory when programmers need to manually release this memory. Heap memory is common, meaning that all processes are likely to cover the contents of the memory of another process, which is why a lot of poorly designed program or operating system itself will fall down. We sometimes encounter unexplained dead program (random phenomena), but also because of improper memory management (possibly because of their program or external program memory problems caused). Another common example is that we often see the game Trainer, their memory by directly modifying the game to &#8220;Invincible&#8221; effect. Understand that we can imagine that if the memory address of these were confused with how dangerous it would be, we can also imagine why C     programmers (some of) the mention of the pointer on the causes of headache. In addition, if program memory is not the case then the programmer to manually release the memory will not be re-allocated until the computer re-starting up, what we call a memory leak. These are referred to in unmanaged code, CLR AppDomain to achieve through the isolation between the code to avoid these memory management problems, that under normal circumstances one AppDomain can not read / write memory to another AppDomain. Managed memory is released on the GC (Garbage Collector) to be responsible. We want to further talk about is the GC, but before that first talk about the allocation of memory in managed code, the managed heap memory allocation is sequential, meaning that the allocation of a next one. This memory allocation is higher than, the original program, but the speed will be higher than the GC looking back. Why? After reading the GC work you will know the answer. <br /> 2. GC work <br /> First, we need to know what the objects in managed code, when we recall to mind (unless GC.Collect to force GC collection, this is not recommended, will explain why later). GC will be in its &#8220;happy&#8221; when the implementation of a recovery (for many reasons, such as the memory is not enough time. This is done to improve memory allocation, collection efficiency). So if we use the Destructor it? Did not work, because. NET in the Destructor of the concept does not exist, it becomes a Finalizer, which will be shown later. Remember that an object is present only in the absence of any reference to circumstances that can be recycled. To illustrate this point consider the following piece of code: <br /> objectobjA = newobject (); <br /> objectobjB = objA; <br /> objA = null; < br /> <br /> / / to force recovery. <br /> GC.Collect (); <br /> objB.ToString (); <br /> here objA referenced object has not been recovered, because the object also There is another reference, ObjB. In the absence of any reference to the object to be recovered after the conditional. <br /> When the GC recovery, it will do the following steps: <br /> 1, to determine the object does not have any references. <br /> 2, check whether the object is recorded on the table in the Finalizer. If there are records in the Finalizer table, then moved to another record on a table, where we call it Finalizer2. If you do not Finalizer2 record on the table, then release the memory. In Finalizer2 Finalizer objects on the table will be a low priority in another thread on the execution removed from the table. When the object is created, the GC will check whether the object has Finalizer, if there will be added to the table records in the Finalizer. We are talking about here is actually the record pointer. If you look closely these steps, we will find a Finalizer object for the first time will not be recovered, that is, there is more than one Finalizer object to the Collect operation will be recycled, so we should slow step, so the authors recommended unless it is absolutely necessary not to create a Finalizer. <br /> GC in order to improve the efficiency of the use of recycled Generation of the concepts, principles, this is the first object is created before the recovery of Generation 0, after the recovery time when the number will be back this Generation Norwegian one, that is, the second recycling into the original Generation 0 Generation 1, but recovered in the first and second objects created before recovery will belong to Generation 0. GC will first try to belong to Generation 0 objects in the collection, because these are the latest, the most likely to be recycled, such as some function of local variables in the exit function is not quoted (which can be recycled). If the Generation 0 recovered enough memory, then the GC will not be followed by recovery, if recovery is not enough, then the GC will try to recover in the Generation 1, if it is not recovered in the Generation 2, this and so on. Generation also has a maximum limit, according to the Framework version, you can use GC.MaxGeneration available. In the recovery of memory after GC will reschedule the entire memory, so there is no space between the data, this is because the CLR in order to allocate memory, it can not free the memory between the memory. Now we know that each time a certain recovery time will be wasted CPU time, this is what I say in general do not manually GC.Collect reasons. <br /> When we Destructor syntax, the compiler will automatically write it as a protected virtual void Finalize (), this method is what I call the Finalizer. As the name says, it used to end certain things, not to destroy (Destruct) things. In Visual Basic, it is the Finalize method of the form, so Visual Basic programmers do not have to worry about. C # programmers use statistics Destructor syntax to write Finalizer, but do not confused,. NET has no Destructor up. C    , we can accurately know when it will perform Destructor, but in. NET, we can not know when it will implement Finalizer, because it is the first object in the recovery operation after the implementation. We can not know that Finalizer execution order, that is the same case, A Finalize may be executed first, B after the execution, execution may be A and B after the first run. In other words, the code in the Finalizer, we can not have any time logic. Here we calculate the number of instances of a class as an example, that the different Destructor and Finalizer and Finalizer in that time in a logical error: <br /> publicclassCountObject {<br /> publicstaticintCount = 0; <br /> publicCountObject () {<br /> Count    ; <br />} <br /> ~ CountObject () {<br /> Count -; <br />}} <br /> staticvoidMain () {<br /> CountObject obj; <br /> for (inti = 0; i <5; i    ) {<br /> obj = null; / / This step is redundant, so just to write some more clearly! <br /> obj = newCountObject (); <br />} <br /> / / Count will be 1, because the Finalizer will not immediately be triggered until there is a recovery operation will be triggered. <br /> Console.WriteLine (CountObject.Count); <br /> Console.ReadLine (); <br />} <br /> Note that the above If the switch to C     code to write, then memory leaks will occur, because we do not use the delete operator to manually clean up the memory, but not in managed code is a memory leak, because the GC does not automatically detect and recover the object references. Here the author recommended that you implement the IDisposable interface only when used in conjunction with Finalizer, in other cases do not use (there may be special circumstances). <br /> 3. the object of the resurrection <br /> what? Recovery of the object can also be &#8220;resurrected&#8221; it? Yes, although the definition is not accurate to say. Let look at some code: <br /> publicclassResurrection {<br /> publicintData; <br /> publicResurrection (intdata) {<br /> this . Data = data; <br />} <br /> ~ Resurrection () {<br /> Main.Instance = this; <br />} } <br /> publicclassMain {<br /> publicstaticResurrection Instance; <br /> publicstaticvoidMain () {<br /> Instance = newResurrection (1); < br /> <br /> Instance = null; <br /> GC.Collect (); <br /> GC.WaitForPendingFinalizers (); <br /> / / to see to do, where &#8220;resurrection&#8221;. <br /> Console.WriteLine (Instance.Data); <br /> Instance = null; <br /> GC.Collect (); <br /> <br / > Console.ReadLine (); <br />}} <br /> You may ask: &#8220;If this object can be resurrected, then this object in the program will be recycled after the end of it?&#8221; . Will be, &#8220;Why?.&#8221; Let us take the work in accordance with GC once you understand how the matter. <br /> 1, perform Collect. Check the references. No problem, the object has no references. <br /> 2, create a new instance of the table has been made in the Finalizer record, so we checked into the object has Finalizer. <br /> 3, as found in the Finalizer, so the record moves Finalizer2 table. <br /> 4, in Finalizer2 table record, so I do not release memory. <br /> 5, Collect is finished. Then we use the GC.WaitForPendingFinalizers, so we will wait on the table Finalizers all Finalizer2 implementation. <br /> 6, Finalizer execution of our Instance on another reference to our object. (Resurrected) <br /> 7, once again to remove all references. <br /> 8, perform Collect. Check the references. No problem. <br /> 9, has since the last record deleted from the Finalizer table, so this is not found objects Finalizer. <br /> 10, in Finalizer2 table does not exist, so the object memory is released. <br /> release unmanaged resources until now, we say that the managed memory management, so when we use such as databases, files and other unmanaged resources it? At this time we have to use the. NET Framework Standard: IDisposable interface. As standard, all you need to manually release the unmanaged resource class had to implement this interface. The interface has one method, Dispose (), but there are relatively Guidelines indicate how to implement this interface, and here I talk to you. This class implements the IDisposable interface, the need for such a structure: <br /> publicclassBase: IDisposable {<br /> publicvoidDispose () {<br /> this.Dispose (true) ; <br /> GC.SupressFinalize (this); <br />} <br /> protectedvirtualvoidDispose (booldisposing) {<br /> if (disposing) {<br /> / / managed class <br />} <br /> / / release unmanaged resources <br />} <br /> < br /> ~ Base () {<br /> this.Dispose (false); <br />}} <br /> publicclassDerive: Base {<br /> < br /> protectedoverridevoidDispose (booldisposing) {<br /> if (disposing) {<br /> / / managed class <br />} <br /> / / release unmanaged resources <br /> base.Dispose (disposing); <br />}} <br /> Why this design? Let me explain what followed. Now we talk about the Dispose method to achieve this several criteria: it does not throw any errors, repeat the call can not throw an error. That is, if I have an object called Dispose, Dispose is called when my second time the program should not be wrong, simply call Dispose in the second program will not do anything. These can determine if a flag or multiple realization. Dispose of an object to achieve the release of all the resources of this object. Take for example a derived class, derived class uses unmanaged resources, so it implements the IDisposable interface, if the class inherits the base class also uses unmanaged resources, the base class have to be released, how the resources of the base class in the derived class release it? Of course, is a virtual / Overridable methods, and so we are able to guarantee that each call to Dispose. This is why we have designed a virtual / Overridable Dispose method. Note that we first have to release the resource class inherit the base class and then release the resources. Because unmanaged resources must protect the right to be free so we have to define a Finalizer to avoid programmers forget to call Dispose of the situation. The above design on the use of this form. If we manually call the Dispose method is not necessary to retain Finalizer, so we used in the Dispose GC.SupressFinalize remove the object from the Finalizer table, so that when the recycling rate will be faster. So that disposing and &#8220;managed class&#8221; is how it happened? Is this: in the &#8220;managed class&#8221; write all you want to call Dispose can be released so they are in the state of managed code. Remember we said that we do not know when to release the managed code is it? Here we just get rid of members of the object reference it can be recycled in the state, not directly to free memory. In the &#8220;managed class&#8221; in here, we write all the members of the object implements IDisposable, because they also have a Dispose, so it needs to call the object Dispose their Dispose, so as to ensure that the second criterion. disposing to distinguish call the Dispose method, if we call it manually to the second criterion, &#8220;managed class&#8221; part of the course was implemented, but if it is Finalizer calls Dispose, this time the object has no references, that is a member of an object not exist naturally (no reference), there is no need to implement &#8220;managed class&#8221; section, because they can be recycled in the state. Well, this is all the IDisposable interface. Now let us recall the past, we may think that memory will soon have a Dispose released, this is wrong. Only unmanaged memory will be immediately released, the release managed memory managed by the GC, we do not control. <br /> 4. weak references use <br /> A = B, we call such a reference is called a strong reference, GC is a strong reference to the decision by checking whether an object can be recycled . There is also a reference called weak references (WeakReference), this reference does not affect the GC recovery, this is where it useful. You may ask what is the use in the end. Now let assume we have a fat object, which means it takes up a lot of memory. We used this object, it intends to remove the reference to memory so GC can be recycled, but much effort we need this object, and no way to re-create the instance, how to create such a Mana? Is there any way to solve this problem? There, the objects behind in memory not to fast it! But we do not want too fat to total occupied memory object, and we do not want to always create a new instance of this fat because this is very time consuming. How to do that &#8230;? Smart friends must have guessed I would say that solution is a weak reference. Yes, that it. We can create a weak reference object of this fat, so that GC can be recycled when the memory is not enough, does not affect the memory usage, and in the GC has not been recovered before we can re-use of the object. Here an example: <br /> publicclassFat {<br /> publicintData; <br /> publicFat (intdata) {<br /> this.Data = data; <br />}} <br /> publicclassMain {<br /> publicstaticvoidMain () {<br /> Fat oFat = newFat (1); <br /> WeakReference oFatRef = newWeakReference (oFat); <br /> / / From here, Fat object can be recovered. <br /> oFat = null; <br /> if (oFatRef.IsAlive) {<br /> Console.WriteLine (((Fat) oFatRef.Target). Data) ; / / 1 <br />} <br /> / / mandatory recycling. <br /> GC.Collect (); <br /> Console.WriteLine (oFatRef.IsAlive); / / False <br /> Console.ReadLine (); <br />}} <br /> Fat is not really where our fat, but can reflect the intention of examples: How to use weak references. Finalizer that if Fat has it, what will happen? Fat Finalizer if we could have used another WeakReference constructor, which has a parameter called TrackResurrection, if it is True, as long as the Fat of the memory is released we can not use it, that Fat After we perform the Finalizer can be restored Fat (equivalent to the first recovery operation can resume Fat); if TrackResurrection is False, then the recovery operation after the first object of the Fat can not be restored. <br /> 5. Summary <br /> I am here to write a positive article main points: <br /> an object only when there is no reference in the case of will be recycled. <br /> an object memory is not released immediately, GC will be recovered at any time. Generally do not enforce recycling. <br /> If there is no special need not write Finalizer. <br /> Finalizer do not have time to write some logic in the code. <br /> in any unmanaged resources Dispose of or containing members of the class implement the IDisposable interface. <br /> Dispose in accordance with the design given in the Dispose write their own code. <br /> When fat can be considered weak object references to use. </p>
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		<title>Inheritance 2 &#8212;&#8211; C # high-level programming (Sixth Edition)  (2010-09-09 16:25:55)</title>
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		<pubDate>Tue, 03 Jan 2012 14:23:51 +0000</pubDate>
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		<description><![CDATA[September 9, 2010 <br /> 4.4 Interface <br /> As m]]></description>
			<content:encoded><![CDATA[<p>September 9, 2010 <br /> 4.4 Interface <br /> As mentioned earlier, if a class derived from an interface, it will perform certain functions. Not all languages ??support object-oriented interface, so this section will detail the C # interface. <br /> Note: Developers familiar with COM should be noted that, while conceptually similar to C # interface to the COM interface, but they are different, the underlying structure is different, for example, C # interface is not derived from IUnknown. C # interface based. NET function provides a contract. With different COM interface, C # interface to represent any type of binary standard. Here are a pre-defined interface to Microsoft System.IDisposable complete definition. IDisposable contains a method Dispose (), the method of execution by the class for the clean-up code: <br /> above code shows the interface declaration in the abstract class declaration syntax is identical with, but not to provide interfaces Any member of the execution. Under normal circumstances, the interface can only contain methods, properties, indexers, and events of the statement. <br /> can not instantiate interface, it can only contain the signatures of its members. Interfaces can not have constructors (how to build an instance of the object can not be?) Or field (because it implies some internal implementation). Includes interface definition does not allow operator overloading, but not because of statements they have any problem in principle, but because the interface is usually a public contract, including operator overloading will cause some of the other. NET languages ??are not compatible with the problem, such as with VB is not compatible, because VB does not support operator overloading. In the interface definition statement also does not allow members of the modifier. Interface members are always public and can not be declared as virtual or static. If necessary, should be performed on the class declaration, it is best to declare the class through the implementation of access modifiers, like the above code does. For example, IDisposable. If you want to declare a public class type, in order to perform method Dispose (), the class must implement IDisposable. In C #, which means that the class derives from IDisposable. <br /> In this example, if SomeClass derives from IDisposable, but the signature does not contain the same with the IDisposable Dispose () implementation code, you will get a compiler error because the class implements IDisposable contract destroyed . Of course, the compiler does not allow a class derived from IDisposable Dispose () method. The problem is not identified SomeClass other code support IDisposable features. <br /> Note: IDisposable is a very simple interface, it only defines one method. Most of the interface contains many members. Another example is the interface in C # foreach loop. In fact, foreach loop is the inner workings of the query object to see if it implements System.Collections.IEnumerable interface. If it is, C # compiler into the IL code, the use of iterative methods on this interface, a member of the collection, otherwise, foreach will throw an exception. Chapter 10 will detail the IEnumerable interface. It should be noted, IEnumerable and IDisposable in a way the interface is a bit special, because they can be identified by the C # compiler, the C # compiler generated code will consider them. Obviously, their definition of the interface do not have this privilege. <br /> 4.4.1 define and implement interfaces <br /> following the development of a standardized interface inheritance to follow a small example to illustrate how to define and use interfaces. This example based on the bank account basis. Assume that writing code and eventually allow computers to transfer between bank accounts business. Many companies can bank accounts, but they are each other bank accounts agree that all classes implement interfaces IBankAccount. The interface contains a method for the deposit and return the balance of a property. This interface also allows external code to identify the various different bank accounts, bank accounts executive class. Our aim is to communicate with each other to allow a bank account to transfer funds between accounts business, but has not introduced this feature. To keep the example simple, we put all the code examples are in the same source file, but in fact different types of bank accounts will be compiled into different assemblies, and these assemblies are located on different machines of different banks. However, those contents here for example is too complicated. In order to retain a certain authenticity, we define different companies for different namespaces. <br /> First, the need to define IBank Interface: <br /> Note that the interface name is IBankAccount. Traditionally, the interface names begin with the letter I to know that this is an interface. <br /> Note: Chapter 2, in most cases,. NET usage rules do not encourage the use of so-called Hungarian notation, in the name preceded by a letter, that the type of object, interface Hungarian notation is recommended one of several names. Now you can write that type of bank account. These classes are not related to each other, they can be completely different class. But they have all bank accounts, because they have achieved IBankAccount interface. <br /> Here is the first class, a run by the Royal Bank of Venus deposit account: <br /> namespace Wrox.ProCSharp.VenusBank <br /> {<br /> public class SaverAccount: IBankAccount <br /> {<br /> private decimal balance; <br /> public void PayIn (decimal amount) <br / > <br /> {<br /> balance   = amount; <br />} <br /> public bool Withdraw (decimal amount) <br /> <br / > {<br /> if (balance> = amount) <br /> {<br /> balance -= amount; <br /> return true; <br />} <br /> Console.WriteLine (&#8220;Withdrawal attempt failed.&#8221;); <br /> return false; <br />} < br /> <br /> public decimal Balance <br /> {<br /> get <br /> {<br /> return balance; <br />} <br />} <br /> public override string ToString () <br /> {<br /> return String. Format (&#8220;Venus Bank Saver: Balance = {0,6: C}&#8221;, <br /> balance); <br />} <br />} <br / > <br />} <br /> implementation of this class the role of the code clear. Which contains a private field balance, when deposits or withdrawals on the adjustment of the field. If the amount in the account because of insufficient withdrawal fails, an error message. Also note that because we make the code as simple as possible, it does not implement additional attributes, such account holder name. In real life, this is the most basic information, but in this case, it is unnecessary. In this code, the only interesting class declaration: <br /> SaverAccount derived from an interface IbankAccount, we did not specify any other base class (of course this means SaverAccount directly derived from System.Object) . In addition, derived from the interface is completely independent from the derived class. SaverAccount derived from IBankAccount, said it received a IBankAccount all members, but the interface does not actually implement its methods, so SaverAccount must provide all of these methods to achieve code. If no implementation code, the compiler will generate an error. Interface, only that the existence of its members, class members are responsible for determining the virtual or abstract (but only in the class itself is abstract, these members can be abstract). In this case, the interface method is not virtual. To illustrate how the different classes implement the same interface, the following assumption Planetary Bank of Jupiter is also the realization of a class GoldAccount to represent their bank account: <br /> not listed here GoldAccount class details, because in this case It basically the same code with SaverAccount implementation. <br /> GoldAccount and VenusAccount does not matter, they just happen to implement the same interface only. <br /> have their own class, you can test them up. First need some using statements: <br /> namespace Wrox.ProCSharp <br /> {<br /> class MainEntryPoint <br /> {<br /> static void Main () <br /> {<br /> IBankAccount venusAccount = new SaverAccount (); <br /> IBankAccount jupiterAccount = new GoldAccount (); <br /> venusAccount.PayIn (200); <br /> venusAccount.Withdraw (100); <br /> Console.WriteLine (venusAccount.ToString ()); < br /> <br /> jupiterAccount.PayIn (500); <br /> jupiterAccount.Withdraw (600); <br /> jupiterAccount.Withdraw (100); <br /> Console.WriteLine (jupiterAccount.ToString ()); <br />} <br />} <br />} <br /> In this section of code, a reference point is the reference variable is declared as IBankAccount way. This means that they can point to any class that implements the interface instance. But we can only call methods of the interface of these references &#8211; if you want to call the class implementation, not interface methods, you need to cast to the appropriate reference type. In this code, we call the ToString () (help IBankAccount to achieve), but without any explicit conversion, this is only because the ToString () method is a System.Object, C # compiler knows any classes support this method ( In other words, from the interface to the System.Object data type conversion is implicit). Chapter 6 describes the syntax of the cast. Interface reference can be seen as a class reference &#8211; but the interface reference to the powerful is that it can refer to any class that implements this interface. For example, we can construct an array of interfaces, which are different for each element of the class: <br /> However, note that if you write the following code will generate a compile error: <br /> <br / > 4.4.2-derived interface <br /> interface can inherit each other, the same way as class inheritance. Below by defining a new interface ITransferBank Account to illustrate this concept, the interface functions and IBankAccount the same, but they define a method, the funds directly to another account. <br /> because ITransferBankAccount derived from IBankAccount, therefore, have IBankAccount and all members of its own members. This means that the implementation of (derived) ITransferBankAccount any class must implement all methods and IBankAccount defined in ITransferBankAccount new method TransferTo (). Did not perform all of these methods will produce a compiler error. Note, TransferTo () method used for the target account IBankAccount interface reference. This shows that the interface uses: in the implementation and call this method, you do not know the transfer of the object type, just know that the object can perform IBankAccount. The following shows ITransferBankAccount: assume Planetary Bank of Jupiter also provides a current account. CurrentAccount class most of the execution code execution with SaverAccount and GoldAccount the same code (which is only to make the example easier, is generally not the case), so in the following code, we only highlight a different place: < br /> <br /> public class CurrentAccount: ITransferBankAccount <br /> {<br /> private decimal balance; <br /> public void PayIn (decimal amount) <br /> {<br /> balance   = amount; <br />} <br /> public bool Withdraw (decimal amount) <br /> {<br /> if (balance> = amount) <br /> {<br /> balance -= amount; <br /> return true ; <br />} <br /> Console.WriteLine (&#8220;Withdrawal attempt failed.&#8221;); <br /> return false; <br />} <br /> public decimal Balance <br /> {<br /> get <br /> {<br /> return balance; < br /> <br />} <br />} <br /> public bool TransferTo (IBankAccount destination, decimal amount) <br /> {<br /> bool result; <br /> if ((result = Withdraw (amount)) == true) <br /> destination.PayIn (amount); <br /> return result; <br />} <br /> public override string ToString () <br /> {<br /> return String.Format (&#8220;Jupiter Bank Current Account: Balance = <br /> {0,6: C} &#8220;, <br /> balance); <br />} <br /> <br / >} <br /> static void Main () <br /> {<br /> IBankAccount venusAccount = new SaverAccount (); <br /> ITransferBankAccount jupiterAccount = new CurrentAccount (); <br /> venusAccount.PayIn (200); <br /> 108 / 826 <br /> jupiterAccount.PayIn (500); <br / > <br /> jupiterAccount.TransferTo (venusAccount, 100); <br /> Console.WriteLine (venusAccount.ToString ()); <br /> Console.WriteLine (jupiterAccount.ToString () ); <br />} <br /> 4.5 Summary <br /> This chapter describes how to inheritance in C #. C # supports single implementation inheritance and multiple interface inheritance, but also provides a number of effective language <br /> law structure to make the code more robust, such as the override keyword when it indicates that the function should override a base class function, new keywords shown in Table <br /> function when the function to hide the base class, the constructor initializer of the hard and fast rules to ensure that the constructor to robust way to interact <br /> <br / > operation. </p>
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